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Battle field 2 review

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Immediately our meticulous plans were fucked, and I was treated to the scarring image of three men backpedalling as fast as possible while their skin charred and their characters shrieked. We rounded a corner, sights raised, to be confronted by a six foot jet of flame attached to a skinny Vietnamese man. I stood in the back of a four man squad as we moved in on an objective through a trench. The game's new flamethrower is a terrifying addition: less immediately lethal than you'd expect, it's a psychological game-changer. But most fights happen up close, both parties firing from the hip and dying fast.

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At long range, bursts of machine-gun fire rip through undergrowth, highlighting channels of fire that the sensible avoid. Rush and Conquest mode return as the primary game types - the former has a team of attackers try and destroy a set of objectives through a changing map the latter is a more standard capture-and-hold positions mode. Vietnam's maps are set up for modes identical to its parent game (which you'll need to play this £10/$15 expansion).